9 Games Like Carcassonne

Do you love claiming roads, building cities, and playing tiles to create a unique map in the game Carcassone? Looking for other games like Carcassonne that you might want to try? Check out these 9 cool titles!

This post about games like Carcassonne includes affiliate links. Why? Because this site runs on affiliate link income! But you can find out more info about all of that over here by reading my full disclosure policy here. Let me warn you…it’s a thrilling read.

Welcome to the fourth installment in the “Games Like…” series.


Similar to Games Like Ticket to RideGames Like Settlers of Catan, and Games Like Pandemic it will be my goal to break Carcassonne down into 3 core elements, and then match up 3 games for each of those attributes. If you came here looking for a Carcassone clone, you’re not going to find it. But it’s my guess that if you want a Carcassonne clone… you’d probably just go and buy something like this anyway.

Let’s jump right in – who knows, you may discover your next new favorite game!

1. If Selecting and Laying Tiles is Your Jam

It’s the obvious similarity, right? And while sometimes I stay away from the obvious picks, for Carcassone the tile laying mechanism is indeed THE core of the game. So let’s look at 3 other tile laying games you might enjoy.


Alhambra is super similar to Carcassonne as throughout the game players build a map (in this case a walled city) and score points based on how many specific types of tiles they control. However, it is also dissimilar to Carcassone in plenty of ways that make is stand out as a completely separate experience.

First, tiles aren’t drawn randomly from a bag in a way that gives players no options, but instead they are purchased from a market place.

Second, each player works on their own map instead of one giant community map.

And Third, the scoring feature in Alhambra is triggered at 3 separate points throughout the game. For me, it’s this scoring system that adds an extra challenging dimension to the game.


In Kingdomino players place tiles like Carcassone but build their own little map like in AlhambraHowever, Kingdomino takes the constraining elements of Carcassone’s tile placement (you can only place a road on a road, city on a city, etc.) and cranks it up to 11.

Not only do you have to follow similar terrain placement rules as Carcassone, as you place tiles in your kingdom, but you are also limited to never going outside of a 5×5 grid! There won’t be a sprawling map at the end of a game of Kingdomino, but you will test your brain a little bit as you try to put all the right pieces in all the right places.

Kingdomino also has a really cool tile drafting system that gives players just a touch more decision making when it comes to selecting what tiles they are going to play each round – which I always like better than drawing tiles randomly from a bag.

One of my absolute favorite parts of this game is that it only takes 15 minutes to play, but it gives you a lot of mental gymnastics in that short period of time.


This one is a new one on my shelf but it’s quickly becoming a favorite in my “Quick but challenging” category.

Throughout the game of Topiary instead of creating a map out of a blank canvas, player take turns claiming a tile in a row, column, or diagonal segment, on a 5 x 5 grid of tiles. Then they replace the face down tiles in the grid with face up ones.

If one of the aspects of Carcassone that you enjoy is figuring out a way to steal one of your opponents huge cities, roads, or farms, then Topiary is something you are going to want to give a try. While it doesn’t scream “Take that” it has a subtle, and sometimes not so subtle, dose of it. But in my opinion it’s not enough to turn off the player who hates “take that” elements in games.

All in all – Topiary will challenge your brain in simple ways like Kingdomino, while still incorporating a little bit of the “luck of the draw” that you find in Carcassonne.

(Click Here to read my Topiary Review)

2. If You Like Building and Claiming Things

Carcassonne is a big game of building and claiming. It’s a smidge of “territory control” without all the fighting of a game like Risk. 🙂

Yes, you lay down tiles like I discussed above, but if for you the real magic happens as you toss a thief down on a road, set a farmer to work in a field, send a monk to a cloister, or protect a village with your knight, then you may want to check out some of these games.

Small World

I Like to call Small World “Risk in under an hour.”

In this game the map is all laid out for you, and each player is going to have a multiple tiles of their fantasy race. Each player will spread out throughout the region by placing their tiles in adjacent spaces (unless their race gives them a special rule breaking ability) and try to control as much territory as possible. 

There’s no fighting. If you place more tiles in the territory than the other player has there, you take the territory.

At the end of their turn the player will score points for how many territories they occupy.

Now if this sounds bland, let me assure you that there is more to the game than what I described above. Not only does each player control a variety of races throughout the game BUT each race will have unique traits that are will be paired differently each time you play!

Kingdom Builder

Kingdom Builder is a super simple, and just as easy to learn as Carcassone. While the map is set up at the beginning of the game, it has a cool modular feature that will make the maps, and associated special tiles, different every game.

The game play is very similar to Carcassone. You draw a card that will have a terrain type on it, and then you must place 3 “settlements” (wooden bits) of your color on three spaces of that terrain type.

Players take turns doing this until someone runs out of settlements and then the scores are calculated…and the scoring system is one of the 2 things that I really enjoy about this game.

When you start the game you deal out 3 unique scoring cards that will tell you how points can be scored. It could be having settlements in a horizontal line, or by having the most in particular quadrant of the map. There are several scoring cards that come in the deck so it’s going to be different every time you play!

The other thing I enjoy about this game is the single rule that gives you a small sense that you CAN have a strategy even though you are still constrained by the luck of what terrain tiles you draw. That rule is the “Adjacent” rule. I’ll let you discover that on your own, but I promise you not 3 rounds will pass before you are cursing the “Adjacent rule.”

Ticket to Ride

This is a game that belongs in every collection.  It’s easily a household name when it comes to games where you build and claim things.

In Ticket to Ride your map is once again pre-set and you do not place tiles like you do in Carcassone. Instead, players race to claim routes across the map by drawing and playing cards, placing train cars on selected routes between cities, and striving to achieve their secret route objectives.

Now some like to play this nice and not block anyone on purpose (because the number of routes in and out of cities are limited), but if you like to block, I say have at it! I’m just going to have to find a way around you.

One of the best parts of this game is that you can pick it up from your local Target! 🙂

3. If You Want to be Able to Score Points Multiple Different Ways

In all of my “Games like _X_” posts I usually pull one aspect of the game that is a little bit more obscure. By that I mean, a “hardcore gamer” may look at what I list below and think these games are nothing like Carcassonne. So before proceeding, let me explain why I do this to any of those gamers who may be reading this post.

I believe that when someone comes up to me and says “Hey, I really like Carcassonne, do you know of any other games like it?” that in reality they are talking a whole lot more about the experience they got more than a complete combination of mechanics and theme. So sure, I could load them up with 20 tile laying options – or I could even give them a list of Carcassone expansions.

But instead, I like to dig out some options that may expand their view of gaming just a little bit further. And so this third category is designed to push the envelope just a little bit more than the pervious two – while still sharing a similar trait. In this case that trait is having multiple options for scoring points.

Now, back to games like Carcassonne!

With Carcassonne, you may have encountered, for the first time, a game that gives you several ways to score. Whether it’s a farm, city, road, or cloister, you have a bit more to keep track of than your typical game.

Here are 3 games that take that idea of multiple point options and run with it.


I was introduced to Viticulture in 2017 when I started a monthly game night on Tabletopia. It scratched this multiple paths to victory itch so hard that it quickly ended up on my Board Game Wishlist so that I could play it in person with friends!

In this game each player has a vineyard and throughout the game they plant vines, harvest grapes, make wine, and sell it. The first time I played it I thought the person who sold the most wine would be the winner. While that can be true, you can also win this game without selling a single bottle. You can score points for a number of things, including giving tours, selling grapes, not to mention via special abilities that are given by various cards throughout the game.

If you like the idea of multiple scoring paths, and want to pull out a game that’s going to challenge you quite a bit more than Carcassonne, then you should give Viticulture a look!

7 Wonders

7 Wonders is the ultimate “Multiple Paths to Victory” game.

At the start of the game each player is dealt 7 cards. Everyone selects one from their hand and lays it face up in front of them simultaneously. It is the first card in their civilization. All the hands of cards are passed one player to the left, and you do it over again, each player slowly building up their civilization.

At the end of 3 decks of cards, players will have a civilization of 21 cards laid out in front of them…but all these cards score differently. The blue “culture” cards will score the victory points listed on them. The science cards will score for any sets of them that you have. You will score your military strength cards at the end of each deck of cards based on whether or not you are stronger or weaker than the players to your left and right. and so on with the other card options.

After my first couple plays of 7 Wonders, I thought there was a sure path to victory. And then I tried it, and discovered that I was wrong. Another great aspect to this game is that you can play up to 7 players with it! Something many “games like Carcassone” don’t offer.

Castles of Burgundy


Full disclosure, this is a game that I have not yet had the privilege of playing. But… even though it includes dice it’s a game that is on my list of games that I really want to try out!

In part because this game has the multiple scoring paths that I have come to love in so many board games.

Throughout a game of Castles of Burgundy players are given many options with which to score points. From completing regions, filling spaces of a given color, or selling goods, you have plenty of point scoring opportunities!

I’m so happy that you love Carcassonne! And I’m even happier that you’re looking for something new to add some variety to your game closet. Here’s what I want you to do next. Try something out! It doesn’t matter if it’s on this list, something you found at Target, or something you found somewhere else.

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Disclosure: Some of the links in this post about games like Carcassonne are affiliate links. This means if you click on the link and purchase the item, I will receive an affiliate commission. I only recommend products or services I use personally and believe will add value to my readers. Read my full disclosure policy here.


Topiary Review: A Game About Plants that a Brown Thumb Can Win

This Topiary Review digs into a game that has recently burst into my repertoire of Gateway Games. Not only enjoy playing this game about created hedges, but I also love teaching to friends and family. Maybe it’s a game you should consider adding to your collection…

This Topiary review contains affiliate links. Let me assure you that all thoughts and opinions about the Topiary and Renegade games are my own and are not influenced by any past, current, or future relationship with the designer of the game, publisher of the game, or Dax Shepard. In this context, only two of those three make sense. Anyway, you can Read my full disclosure policy here.

You and 3 friends have stumbled upon the outside walls of what appears to be an ancient Renaissance garden… and except for the decaying walls the actual living garden appears to be impeccably maintained. From a quick glance you can see a myriad of shapes and sizes of carefully sculpted hedges.

As you and your friends stroll casually around the walls you suddenly find yourselves in a bit of a competition trying to see who can identify the most shapes… for some reason without actually entering the garden.

“There’s a T-Rex… and I see a whale off in the distance!” shouts David as he cranes his neck and peers down a row of decorative flora.

“I can see a T-Rex AND an Elephant.” Mark says as he jumps up in the air to get a better line of sight.

Spencer runs to the corner: “Well, from here I can see 3 swans… AND something spiraling up behind them! What about you Joe?”

You say nothing… as you stare blankly at a huge D20 shaped tree… completely blocking anything else from your field view.

Full table after play. Topiary Review

What is Topiary?

Well, if you’re interested in the history of plant carving, you can check out this cool Wikipedia article that has a plethora of information on the topic.

If, however, you are here to find out a little bit more about the GAME of Topiary, as I expect you are, then let me give you a brief overview:

(I don’t normally do a rules explanation, but this game is pretty simple so I’m going to break with that tradition and give you a pretty detailed overview.)

Like so many games, the goal of Topiary is to get the most points. To score those points, players take turns placing one of their meeples, called visitors, around the outside of the garden which is made up of a 5×5 grid of tiles. When the player places their visitor, they face it down a row, column or diagonal row through the garden.

At the end of the game, players score points based on the Topiaries that each of their visitors can see from each vantage point. Each Topiary has a number from 1-5 and each visitor can see the first Topiary in the line. However, after that first topiary the visitor can only see plant sculptures behind it that are at least 1 number larger – continuing in that pattern until the end of the row.

Topiary Review - Tile Setup

What adds an element of strategy to the game is that all but the center garden tile are upside down when the game begins. Each time a player adds a visitor to the outside of the garden, they remove a tile that is in the row that the visitor is looking down, examine it, and either place that tile face up in the space they pulled it from, or replace it face up with one of three tiles they have in their hand, keeping the tile they just picked up.

The game ends when all visitors have been placed, and then the scores are totaled.

There are 2 bonus scoring elements that you will consider as well. If a visitor “sees” 2 or more Topiaries that are the same style, (2 T-Rexes for example) that visitor scores 1 bonus point for each tile of that style that they see.  For the second bonus, every player will have 3 tiles in their hand at the end of the game. They will get the points listed on those if any of their visitors sees a larger topiary of that style somewhere in the garden.

Topiary Review Beauty Shot

Topiary Game Specs:

Price Range: $25-30 You can buy it HERE.

Players: 2-4

Style: Tile placement with a little bit of “Take That” thrown in.

Estimated Game time: 20-40 Minutes

Geek Level: Gateway / Light – But surprisingly challenging

Topiary Box - gotta have that in a topiary review


What I Liked About Topiary

  • Easy to Teach: I don’t know if it came through in my rules explanation above or not but you can teach this game to new players in 5 minutes or less. As a quick example, I played this game on New Years Eve with some friends. After we played our first game, a new player joined. I don’t know how many games I have where someone will willingly sit through a second rules explanation of a game they just learned, but everyone who played the first game stayed for the second, even though they had to hear me explain it again.
  • Surprising Depth: When my only actions on a turn are “Place a visitor” and “Take and replace a tile” I really didn’t have high expectations. But those expectations were shattered as this game proved to be a lot more challenging than I originally thought.
  • Box Art: This may sound silly – but I wanted to play this game the second I saw the box. I mean… it’s a green T-Rex! Who doesn’t want to pick that up and figure out what’s inside?!
  • Speed of play: I don’t have a ton of games in my collection that have a good “challenge to time” ratio. I believe this one falls into that category well – taking usually less than 30 minutes to play but making me work for each and every victory point.
  • Components: Renegade games did a great job with the components of this game. Each players meeples are not only a different color, but they are also unique in shape! The tiles are also thick and durable.

Crowded Tile - Topiary Review

What I Did Not Like About Topiary

  • “Fiddly” End of Game Scoring: I really questioned whether to put this here, or to add a category of “What YOU may not like about Topiary.” I say that because generally, pulling out a score pad at the end of a game (Like in 7 Wondersisn’t something that bothers me. And to be fair – there isn’t a score pad in this game but a scoring track. However, just like a score pad you don’t use it until the very end of the game.But here is what makes Topiary’s end game scoring a little fiddly. If you aren’t careful, it can be easy to miss a score, or count something twice accidentally. To avoid this I simply score it in the following way:  Score tiles in hand, then score each visitor (including any style bonuses) and then remove it from play. As long as you do that you can have the scoring done in a jiffy.

Full end of game board. Topiary Review.

What I Really Think of Topiary (My Official Topiary Review)


I probably play more gateway games than your average gamer. I’d estimate that about half of my game nights are with friends who wouldn’t consider themselves to be gamers, we often stay on the lighter side and I’m often the teacher. Because of this I’m super excited to have a new game in the collection that can be set up and taught so quickly!

I don’t believe that I have mentioned this before but I actively cull my collection. As I write this I have about 60 games and I have self imposed a limit of 100. I’m hoping to not reach 100 for several years by actively removing games that don’t get played or I don’t enjoy. Why do I say all this? Because I am very, VERY confident that Topiary will not be leaving my collection any time in the near, or not so near future.

Topiary Review - Low angle perspective of play

More About Topiary from Around the Web

Topiary Review - Cool Meeples around the tiles

Just One More Thing:

I’m a complete brown thumb when it comes to actual plants. Seriously… it’s true. I killed a cactus. You know… those plants that only need to be watered like once a year… that survive WITHOUT HUMAN INTERACTION… IN THE DESERT!?? Yeah… I killed it.

So from now on I’m no longer calling myself a brown thumb. Instead I shall be referred to as a plant assassin!

Disclosure: Some of the links in this Topiary review are affiliate links. This means if you click on the link and purchase the item, I will receive an affiliate commission. That aside, I only recommend products or services I use personally and believe will add value to my readers. Read my full disclosure policy here.

3 Traits of a Good Winner & Why You Need to be One

A lot of emphasis is put on “How to Be A Good Loser.” So much so though that sometimes it may often be at the expense of taking time to learn/teach how to be a good winner.

Everybody knows what a sore loser looks like, but I tend to think that often times that the ugly attitudes of sore winners get left un-discussed. Well no more! This post dives into 3 excellent traits of a good winner, and why it's so important to be one!

Yo yo yo!! Please be aware that this post about being a good winner has affiliate links in it! I just thought I’d let know. If you are curious as to what that means, just head on over and read my full disclosure policy here. It’s riveting stuff.

As I sit here mulling this post over, I’ve been stuck in this internal debate: Which is more important: Knowing how to be a good Winner or a good Loser?

Of course knowing how to win and winning is a whole lot more fun. No question. But when it comes to interacting with the people around us, I really can’t nail down which one is more important to master.

While a sore loser can ruin a game night by tossing the table, being moody, or just generally making everyone miserable; a poor winner can equally dampen the event by putting people down, taking trash talking a few levels too far, or by making everyone else feel worthless or stupid.

So I’ll leave that debate to you – you can let me know in the comments what you think. Instead, I’m just going to focus in on 3 ways to be a good winner.

(P.S. In case you missed it, this is a companion post to How to be a Good Loser. You can check that out by clicking on the image below.)

1. Good Winners Read the Table

One of the things that can make you a good gamer in general is being able to read your opponents. This is especially true in hidden roll games like Coup or The Resistance.

Don’t stop let this skill stop with strategic decision, but let it bleed into reading the emotions at the table as well. Of course when you trounce your friends in a friendly game of Carcassonne, there is apt to be some dejection. Especially if someone kept getting their high scoring cities stolen from them throughout the game. Read that emotion carefully and know that it may not be best to jump up on the table and dance after you win. 🙂

Maybe you have a group of friends where trash talk is the norm and it’s not fun for anyone unless there is a healthy dose of it. Just understand this: that group is not every group. Become skilled at reading the table.

(A quick side note before I move on: I am not a fan of losing on purpose because someone else at the table is having a bad night. In my opinion that rarely turns out well. First, assuming we are talking about someone older than 8, by handing them the win you are enabling the behavior of “Pout and I get to win.” Second, if it comes out that you threw the match, it can come across a worse offence than being a bad winner because essentially you have just “cheapened” their win.)

2. Good Winners Acknowledge the Skill of Their Opponents

I’m a bit of a NFL football fan. I don’t think there is really any place where you can see poor sportsmanship vs good sportsmanship displayed more clearly than professional sports.

One of the things I love seeing at the end of a close football game, especially during the playoffs, is the middle of the field handshakes. For some, these are formalities. Things that are expected, things to just do for the cameras, get over with, and then get to the locker room as quickly as possible.

The players that I respect are the ones from the winning team who grab one of the other players, and pull them aside and talk to them above the roar of the crowd. You don’t know what they are saying, but they talk for 15, maybe 30 seconds. I have to believe that they are acknowledging some of the tough plays that player made during the game. (At least I hope it’s that and not making plans for a Burger King run after the parking lot empties out.)

Image source: Sports Illustrated

Bringing this back to board games, this doesn’t mean you need to have a tête-à-tête with each player after the game, but acknowledging the good plays that other people made, or how they challenged you in a specific portion of the game shows that you value them as people and as gamers.

3. Good Winners Don’t Offer Unsolicited Advice

This is probably one of the easiest traps of winning to fall into. You won the game, possibly by a large margin, and you just want to help your poor helpless friends out in their next game.


Of course the key here is “unsolicited.” If someone asks for advice, feel free to help them out. But otherwise, keep your advice to yourself.

Even though it’s coming from a good place when you say:

“Hey, would you like some tips for next time, or do you want to explore the strategies on your own?”

it’s probably being heard as:

“Hey, are you too stupid to figure this out?”

There’s a good chance that the person you just crushed into the dirt doesn’t want to hear your opinions on what they did wrong. Instead – refer to points 1 & 2 and pull out the next game of the evening.

Remember – “It’s Just a Game”

Recently on social media I was involved in a good discussion about the term “It’s just a game.” The discussion revolved around how that argument has often been used to justify a lot of gross and disgusting themes in board games. It’s a great topic to be hashed out and I may broach that topic on Art of Boardgaming sometime in the future, but that’s not what I’m referencing here.

In the context of winning and losing, I believe that the phrase “It’s just a game” is very valid – and true.

When you’re sitting around the table having a great time with friends, family, or just random people that you’ve met for the first time – it’s not really about the game. It’s about the human experience. It’s about the people around you.

The experience of the game will just last a few minutes, or a few hours. The way people view you – good, bad or ugly – will last much, much longer.

Your reaction when you win or lose will speak volumes more about your character than your score ever will.

Have you had an experience with a “Bad Winner?”

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Disclosure: Some of the links in this post about how to be a good winner are affiliate links. This means if you click on the link and purchase the item, I will receive an affiliate commission. I only recommend products or services I use personally and believe will add value to my readers. Read my full disclosure policy here.


How to Accomplish Your Board Game Challenge

Whether it’s a Board Game Bucket List, playing through your collection, a 10×10, or some other gaming related challenge, here’s how to make sure you accomplish your Board Game Goals!

I write posts on this website. I also put affiliate links in them. Yes, even on this post there are some affiliate links. Why? Read my full disclosure policy here.

In 2016 I introduced the world to the Board Game Bucket List

Then in late 2017 I realized that… well… my goal, like many new years resolutions, fell astoundingly short.

It wasn’t that I hadn’t kept up with keeping track of everything. I was really good with that actually! I kept track of all my plays, even made a couple of decisions on what games to take to game night based on what was still left on my Bucket list.

But in the end, I had been weighed. I had been measured. And I had been found…wanting.

After licking my wounds, I put into practice what I do every time I lose a 2+ hour strategy game: I try to decipher what I did wrong so that I can be more successful on the rematch. It was simple enough, and I came up with 4 strategies that give you a fighting chance at completing whatever board game goals you embark on in 2018!

(Don’t have a board game challenge yet? Sign up above and I’ll send you 4 different printables to choose from!)

1. Make Your Board Game Goals Achievable

I made a grave mistake when compiling my own personal 2017 Board Game Bucket List:  I listed 14 games that I didn’t even own.

To make matters worse I didn’t even know anyone who owned 7 of those 14.

And to finish off this ridiculous mayhem, I typically only purchase 2-4 games per year.

So I was either being overly optimistic…or dumb. I’ll put my money on the latter.

As I approach 2018, I’m being a bit more conservative as I fill out my Bucket List. While I would totally LOVE a chance to play Vast, First Martians, Fabled Fruit, or Century Spice Road I know that my chances of getting to any of them to the table are slim at best.  Ergo, they are a no-go for the 2018 Bucket List.

Fabled Fruit by Friedemann Friese promises to furnish fairly fantastic fun for a family of up to five. But… It’s not going on the 2018 Bucket List.

If you are challenging yourself to a 5×5 or Sarah Reed’s creation – the 10×10, consider this: if you are lucky to get one 4 hour game played in a year, you proooobably shouldn’t be putting Axis and AlliesThrough The Ages, or Twilight Imperium on your grid… just say’in.

One more thing to note – There are 30+ spaces on the Board Game Bucket List. It is not mandatory that you fill every single one of them up. Base it off of your gaming habits! If you only get one game night in every couple of months, you probably want to keep your list down to just a few, perfectly selected, games.

2. Decide Just How Important Your Board Game Goals Are

It’s totally ok if you’re list is a cool novelty and not something your serious about completing. Totally fine. It’s fine. Really. Fine.

BUT if you want to come to the end of the year and say “LOOK AT ME!!! LOOK WHAT I ACHIEVED!” Then you need to prioritize your list.

In 2017, I had two chances to play one of my bucket list games: Agricola. I turned it down for other non-bucket list options…not just once, but both times.

It would also take me two hands to count the number of times I’ve gone to game nights where I didn’t even pack Suburbia, Crude, Merchants and Marauders, or Alacatraz the Scapegoat, even though they were all sitting unchecked on my bucket list.

Suburbia was one of the awesome games on my 2017 bucket list…that I never got around to.

But it’s fine. Just fine. (Ok…for me it’s not fine. Because I TOTALLY wanted to brag about my completed list on Twitter.)

So as you embark on your new board game challenge of choice, ask yourself – “How important is it to me that I walk away at the end of the year with a completed list?”

3. Make Your Board Game Goals for You, Not Someone Else

Of course, there are many gaming friends and couples who may do a board gaming challenge together. I think that’s awesome and I want to assure you that’s not what I’m talking about here.

Instead, I’m referring to the gamer who looks at all the games their friends enjoy, and adds some of those games to their bucket list to flesh it out a bit more.

In other words, I’m talking about…me.

Who doesn’t have an affection for dice combat games all that much? Me.

Who has a brother who does? Me.

Who put Axis and Allies on his list thinking that it would somehow motivate him to play a long dice combat game? Also me.

While it seems like a good idea at the time, if you’re putting games that other people want to play on a list that is about the games that you want to play…you’re setting yourself up for a pretty epic failure.

4. Make Sure Your Board Game Goals Are Fun

I’ve heard people say they are going to play every game in their collection in a year and any game that they don’t play will be given away or sold. While I respect that line of thinking, that would probably stress me out as my collection is “relatively” small at roughly 60 games. Because in 2017, I only played 51 unique titles, AND 27 of those 51 were games not in my collection! 

If I was going with that strategy… I’d be selling off 36 games in a couple weeks. While personally I don’t want to be a guy with 200+ board games, selling off half my game closet just ain’t happening…at least not now.

However, for some people this may add an element of excitement or thrill to their challenge. If that’s you – Awesome.

Just make sure you pick the challenge that puts a little bit more fun and excitement into your gaming. If it stresses you out, drop it like it’s hot.

That’s All Folks

I REALLY hope you have a great time with whatever board game challenge you choose. It’s been really exciting already to see posts come rolling in on Twitter and Instagram of various challenges people are taking on. If you haven’t decided to try one, maybe you should give it a shot. I’ve even got some free printables! Just throw your email in the box below and I’ll send them on over.

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Board Game Bucket List






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